![]() ![]() Too much of Half Baked Features : Unity is full of features, but some of them are really not meant for production, and some are straight up confusing and keep changing with every version. Some of the things that I like the least about Unity are: But, there are a few niggles here and there as with any tool, some are minor and some are unfortunately, deal breaking. It has made game development accessible to many and is opening up new possibilities with its AR and VR toolset. And there are plenty of high quality free assets here too.Ĭons: There is little to not like about Unity. Art, Code, Music, VFX, pretty much everything is up for grabs here, so that you outsource some aspects of your games if your are short on time and skill. The Asset Store : You can get pretty much everything you would need to make a game in here. In-built tools for rigging, animation, terrain generation, Lighting, AR/VR support and much much more. Chock full of features : Unity is fully loaded with awesome features. You can find tutorials and guides in any corner of the Internet and the UI is pretty much to-the-point and now with Visual Scripting via Bolt, the barrier to make great games is lowered even further. Learning Curve, UI/UX : Anyone can easily pick up Unity, and get started on making simple stuff really quickly. This is by far Unity's greatest strength. It really easy to get help and ideas on anything that you want to implement with it. Great Community : You can find a great community for Unity everywhere, whether it be Reddit, Discord, Stack Overflow or its own forums. Here are some of the highlights of my most favorite things about Unity: It makes deploying to multiple platforms a breeze, the User Interface is a delight and the games you can make with it are only bounded by your imagination. Pros: Unity is THE game engine you need to be using if you want to speed up your game development process. It's easy to use, it's easy to learn, and it's very simple to create amazing looking projects. ![]() I would say use Unity because they have prime in advanced game development softwares while avoiding some of the intricacies of higher level computer languages as well. Everything is set up very intuitively and it's easy to use. That taught us and my coworkers how to use the app, and then we were able to seamlessly transition to teaching our kids that. Unity has a beginner course when you first download the software. It's something that has advanced technologies, but it's still easy to use. We chose to switch to Unity because of those more advanced features and the way that the kids could create games that looked like video games, that looked like actual marketable things. Prior to using Unity, we used a couple of other gaming development platforms such as Roblox Studio and Minecraft Creator, and those are great products, but we didn't get the same physics ability to do light wave, transfer tracing, and other more advanced features that Unity offers. We're an organization that uses Unity to teach kids how to code and how to do game development. I'm a coding coach at Code Wiz - Westford based out of Massachusetts. ![]()
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